Modern cross-platform graphics engine written in C++
-
Updated
May 17, 2026 - C++
Modern cross-platform graphics engine written in C++
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
Application demonstrating features and capabilities of JPL Spatial library.
Demonstrate 3D sound propagation and spatialization using JPL Spatial with ray-traced reflections and multi-directional audio panning in a GUI.
Add a description, image, and links to the ray-traced-reflections topic page so that developers can more easily learn about it.
To associate your repository with the ray-traced-reflections topic, visit your repo's landing page and select "manage topics."